polewair.blogg.se

Daztoblender8
Daztoblender8




I initially thought it may be a UV problem, because none of the image textures attached to the parts of the eye have a coordinates node in the setup. If you look at the attached files, you will see one Cycles render, one EEVEE render and a screenshot of one of the nodes in the nodes editor of Blender.Īs you can see, the materials themselves have come across fairly well, except for the eyes. My first experience of Daz to Blender sort of does, provided I can solve the problem I am having with materiels. I've previously experimented with using the Diffeomorphic system, which works well, but I've found doesn't really suit my work flow. I'm having the usual problems with IRay being painfully slow to render, so I thought I would have a look at the Daz to Blender 8 asset which was posted a few days ago.






Daztoblender8